I am a game creator focused on interactive storytelling. My work explores human contradictions, choice dilemmas, and subtle psychological unease, often mixed with a sense of the absurd. While many of my games engage with horror-related themes, my work is not limited to horror. Some projects adopt lighter or everyday tones, but regardless of genre, I want players to enter flexible worlds where their choices matter and shape what happens next. Most of my projects use branching paths and multiple endings. This is not just for replay value, but because I see choice as something that naturally changes outcomes. Consequences are often indirect or delayed, and players piece together their own meaning from what they experience. I am more interested in psychological discomfort than jump scares. I care about the feeling after a decision — hesitation, self-doubt, or the thought of “what if I had chosen differently.” Many of my games were created during game jams, which I treat as spaces for experimentation with themes and mechanics. Recently, I’ve been moving toward longer projects to explore ideas about human behavior and decision-making in more depth. For me, games are not only entertainment, but also a space for psychological experience.